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Capital City
Building Contest
Location: AWTeen 0n
1700e
Time: Ongoing until December 31, 2001
Prizes
Grand Prize: P-20/5 world for 3 months or a 1 month
extension for the world of your choice
Second Prize: a 6 month extension to your citizenship
To promote the new Capital
City, AWTeen will be holding a building contest throughout the remainder
of the month of December. The premise is simple: build the
best structure in the city and win!
Rules
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All buildings to be
judged must be located within the borders of the Capital City.
Lots may be obtained by contacting Mike Zimmer or Chanty.
-
Builds containing
offensive content or pornography will be disqualified.
-
Builds should be
appropriate to the area of the city in which they are located; for
example, a build in the residential area should be residential in
nature, while builds in the commercial area could take a number of
forms.
-
Only one build per
participant may be entered in the competition. If you have
multiple builds in the capital city, please specify with a conspicuously
placed zaw2.rwx object which build you would like to be judged; it will
be deleted before judging so it does not interfere with the score of the
building.
-
All buildings in the
Capital City will be judged unless otherwise specified - no telegrams or
E-Mails are necessary to sign up except to obtain a lot.
-
Judging will take place
during the first week of January.
-
Builds that are modified
after January 1, 2002 at 12:00AM VRT will be disqualified.
Judging Criteria
-
Object usage (30%):
Scores will be based on use of AWTeen's object selection.
Usage of these objects in creative ways will enhance a participant's
score. Buildings that use only AlphaWorld objects will be awarded lower scores
than buildings that use a wide variety of AWTeen specific objects.
-
Originality (30%):
Scores will be based on the uniqueness of the building as compared
to other entrants. A house consisting entirely of AlphaWorld
panels and few furnishings will score lower than a well-done skydiving
game, for example.
-
Frame Rate (20%):
Scores will be based on the framerate experienced by visitors to the
building. This is a quantitative score, and will be calculated by
obtaining the framerate using DirectX, set at 40 meters, with a GeForce3
Ti 500 video card on a 2GHz Pentium IV processor and AW 3.2, standing in
the middle of the lot and turning around with the number of avatars to
fully render set to zero; and dividing that value by 3 to obtain the
score from 1-20. A fast building will earn the full 20 points,
while laggy or overlighted buildings will receive lower scores.
For those wondering how buildings will score in this category,
Azslande's building in the Capital City currently scores about 17 using
this formula.
-
Use of 3.2 commands
(15%): Scores will be based on imaginative use of lighting and move
and rotate commands where applicable. Overuse of these commands
can lower a building's score, so use special commands wisely. For
example, a building that has revolving doors that move when a user
clicks or moving escalators will score higher than the same
building with static parts.
-
Penalties (5%):
Buildings that receive no penalties will score the full five points.
Points will be taken away for violating rules or interfering with other
contestants. For example, a building with lights that flood
others' properties or objects that move into adjacent buildings will
receive lower scores than buildings with none of these attributes.
Scores will be compiled by
at least three judges, and each judge's scores will be averaged to obtain
the final score. The builds with the highest scores will win prizes.
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