Home Committees Just Ask Me AWTeen Patrol Hot Spots Regulations Events Newsgroups Information
   
 

Capital City Building Contest

Location: AWTeen 0n 1700e
Time: Ongoing until December 31, 2001

Prizes
Grand Prize:  P-20/5 world for 3 months or a 1 month extension for the world of your choice
Second Prize: a 6 month extension to your citizenship

To promote the new Capital City, AWTeen will be holding a building contest throughout the remainder of the month of December.  The premise is simple:  build the best structure in the city and win!

Rules

  • All buildings to be judged must be located within the borders of the Capital City.  Lots may be obtained by contacting Mike Zimmer or Chanty.

  • Builds containing offensive content or pornography will be disqualified.

  • Builds should be appropriate to the area of the city in which they are located; for example, a build in the residential area should be residential in nature, while builds in the commercial area could take a number of forms.

  • Only one build per participant may be entered in the competition.  If you have multiple builds in the capital city, please specify with a conspicuously placed zaw2.rwx object which build you would like to be judged; it will be deleted before judging so it does not interfere with the score of the building.

  • All buildings in the Capital City will be judged unless otherwise specified - no telegrams or E-Mails are necessary to sign up except to obtain a lot.

  • Judging will take place during the first week of January.

  • Builds that are modified after January 1, 2002 at 12:00AM VRT will be disqualified.

Judging Criteria

  • Object usage (30%): Scores will be based on use of AWTeen's object selection.  Usage of these objects in creative ways will enhance a participant's score.  Buildings that use only AlphaWorld objects will be awarded lower scores than buildings that use a wide variety of AWTeen specific objects. 

  • Originality (30%):  Scores will be based on the uniqueness of the building as compared to other entrants.  A house consisting entirely of AlphaWorld panels and few furnishings will score lower than a well-done skydiving game, for example.

  • Frame Rate (20%):  Scores will be based on the framerate experienced by visitors to the building.  This is a quantitative score, and will be calculated by obtaining the framerate using DirectX, set at 40 meters, with a GeForce3 Ti 500 video card on a 2GHz Pentium IV processor and AW 3.2, standing in the middle of the lot and turning around with the number of avatars to fully render set to zero; and dividing that value by 3 to obtain the score from 1-20.  A fast building will earn the full 20 points, while laggy or overlighted buildings will receive lower scores.  For those wondering how buildings will score in this category, Azslande's building in the Capital City currently scores about 17 using this formula.

  • Use of 3.2 commands (15%): Scores will be based on imaginative use of lighting and move and rotate commands where applicable.  Overuse of these commands can lower a building's score, so use special commands wisely.  For example, a building that has revolving doors that move when a user clicks or moving escalators will score  higher than the same building with static parts.

  • Penalties (5%): Buildings that receive no penalties will score the full five points.  Points will be taken away for violating rules or interfering with other contestants.  For example, a building with lights that flood others' properties or objects that move into adjacent buildings will receive lower scores than buildings with none of these attributes.

Scores will be compiled by at least three judges, and each judge's scores will be averaged to obtain the final score.  The builds with the highest scores will win prizes.

Page produced by Brant

Latest News

Demeter Documentation
  Read all about how to use Demeter, AWTeen's terrain editor!
Building Statistics
  AWTeen compiles quarterly statistics about the number and composition of builds in the world.