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Demeter Overview
Demeter, AWTeen's terrain
editor, allows any visitor to AWTeen to modify the terrain around his or
her buildings. The interface is very similar to the Activeworlds
browser's interface for editing terrain. The difference between the
AW browser and Demeter is that Demeter uses objects to edit the terrain,
while the browser does not require objects when a user has Caretaker
rights.
Using objects has several
advantages over the browser's terrain interface. First and foremost,
objects can make use of the world registry in order to prevent terrain
from being modified under existing buildings. Second, the use of
objects allows the terrain under a building to be reproduced exactly when
copied by a bot simply by creating and moving a propdump or Xelagot survey
file. Under normal conditions, difficult to master SDK functions for
determining exactly how much terrain to copy and actually copying the
terrain would have to be used, and a propdump would still be required.
Finally, it is possible to create a variety of unique landscapes using
objects not possible with the default terrain editor. Since the
object properties dialog box has more flexibility than the default terrain
editor, one can quickly modify the terrain over an entire area, for
example, by pressing CTRL-insert with the terrain object at the
appropriate height. Using the browser's terrain editor that
disallows multiple cell selection, such a task would be onerous and would
require many more times more work.
Demeter was conceived in
March 2002, as the release of version 3.3 of the Activeworlds browser
neared, by Brant. With a great deal of assistance from Grimble, an
accomplished professional programmer, the project will change the way
citizens build in AWTeen!
A more detailed
description is available on the Building with
Terrain page.
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